![]() Heals all allies except the target by 10% of the target’s MAX HP.” The wording on the healing and other buffs are misleading at best. Raid Shadow Legends Warpriest Champion Guide by MtgJedi Warpriest Mastery Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Warpriest Equipment Guide Arena, Doom Tower, Faction Wars Places a 25% buff on all allies for 2 turns. Heals all allies except the target by 10% of the target’s MAX HP. Has a 15% chance of placing a debuff for 1 turn. ![]() While Warpriest’s usefulness diminishes after reaching level 50, she remains a formidable asset until that point. She possesses a healing ability that becomes more effective as you ascend her to stage 3, along with an attack buff that benefits the entire team. At the beginning of your Raid journey, you receive Warpriest as one of your starting champions, and she remains a reliable companion for your initial champion until the mid game. Their knowledge of runecraft allows these Champions to enhance those who fight at their side with arcane protection and even heal injuries, sustained in righteous battle.Warpriest is a Rare Spirit affinity champion from the Sacred Order faction in Raid Shadow Legends. Clad in the finest gilded armour, the Wardens lead the charge, bolstering their allies and baffling the enemy. Runic Wardens, in particular, are honoured warriors and priests both, whose example guides their kin in the times of peace and in the times of war alike. ![]() It is no surprise then that the Children of Stone revere these ancient Runes and use them extensively in both their craft and their religious ceremonies. Through it, he imbued them with a sliver of his divine genius and ensured the Dwarves would remain the best blacksmiths Teleria has ever seen. Runic Warder Mastery Guide Arena, Doom Tower, Faction WarsĪccording to Dwarven Legends, the First Smith had bestowed the Runic alphabet upon his children. Runic Warder Equipment Guide Arena, Doom Tower, Faction Wars Places a 15% buff and a 7.5% buff on all allies for 2 turns. ![]() Each hit has a 30% chance of placing a 50% debuff for 2 turns. ![]()
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